The dreaded Morolien race has invaded a space colony, and you've been sent over to cover the event and save the peaceful colony residents from the Moroliens' attempts at making them dance mindlessly. You play as Ulala, a spunky, sassy, spandex-clad space reporter (yes, all adjectives for Ulala must begin with "S") working at Space Channel 5 in the far future. You already know the basics, as you might have checked out our preview of the Japanese version, review of the Japanese version and preview of the English version (whew. That's a pretty surprising statement when you consider that the game portion (ie, the parts where you push and pull things on the controller) is not without its own share of icky problems.
Mizuguchi's space game (he's a "space game producer," afterall) is one of the most memorable gaming experiences ever, and a title that everyone should play through from start to end.
I identified the peace and the love he'd spoken of, noted towards the end of the game that I was inspired like rarely before, and made an attempt to count the number of times I'd smiled uncontrollably while playing. A cute concept, but where is this "message" you speak of, Miz-san?Īnd then I played the game through to completion, and I finally understood just what Mizuguchi was talking about. TIME OUT!!! Space Channel 5 is a game in which you mimic button presses on your controller in synch with an on-screen beat, all in an effort to stop the invading Moroliens from forcing innocent bystanders to dance mindlessly. These were the emotions and desires of this game." Tetsuya Mizuguchi, the producer behind Space Channel 5, commented at this year's Game Developers Conference, "I have poured the message of love and peace and happiness in Space Channel 5.